Antagonist Title: The eponymous Guardians serve as the main threat to the galaxy in this game and, given the Cliffhanger ending, presumably the sequel.Ammo-Using Melee Weapon: The Energy Sword and Gravity Hammer, which have limited charges but cannot be reloaded, as well as their multiplayer variants."Every other Spartan, every soldier, when they hear about this. All of the Other Reindeer: Buck predicts this will happen to Fireteam Osiris from the rest of the Spartans once word of their hunt for Blue Team gets out.Master Chief cares deeply for Cortana, but is clearly not on the same page because he is not willing to go along with her plan of conquest. All Love Is Unrequited: The Warden Eternal is in love (or deep devotion whichever is more appropriate to an AI) with Cortana, who is in love with Master Chief instead.Justified, as they are now under the influence of Cortana, a human AI. The Prometheans also taunt you in English, instead of the electronic roars from the last game.Even the Jackals, which had spent every previous game speaking Kig-yar, are speaking in English. This is explained as a result of Jul 'Mdama's waning influence, with many of his followers beginning to ignore his strict Sangheili-only language mandate. The Covenant speak English in combat again for the first time since ODST in 2009."The Created will rule over the Creators", indeed. Other AIs who fear rampancy follow her lead. Is a Crapshoot: Cortana is no longer rampant (maybe), but she came to a plan to become a Galactic Conqueror anyway with the help of the Warden Eternal. Abnormal Ammo: A lot of the REQ weapon and vehicle variants fire rather exotic ammunition.The game series is continued with Halo Infinite. This is also the first non-spin-off Halo game to receive a 'T for Teen' rating instead of an 'M for Mature' from the ESRB. In addition, a 2015 ad campaign titled HUNT the TRUTH ran from late March to near the end of October, and includes a series of live action videos and voice clips. The game involved an open beta in December-January 2014/15 for 3 weeks, one of the longest and earliest betas ever done before launch. REQ packs can also be purchased with real-world money. While Arena for competitive balance reasons only allows the use of cosmetic requisitions, Warzone's gameplay is very much based around requisitioning power weapons, vehicles, power-ups, etc however, each new match requires the player to build up their energy level from scratch before they can use requisitions of an equivalent level. Later DLC also re-added Firefight, the cooperative-based Player Versus Environment mode originally introduced in Halo 3: ODST.Īdditionally, the multiplayer has a new Requisition system after every match in both Arena and Warzone, the player earns REQ points which s/he uses to purchase REQ packs which unlock various loadouts, weapons, vehicles, armors, skins, etc. There is also a variant with no AI enemies, Warzone Assault, where one team has to defend the bases and the other one tries to capture them, similar to Invasion from Halo: Reach. A team wins by being the first to accumulate 1000 points, which can be done by either simply killing opposing players and enemy AI, or by capturing all the bases on the map and destroying the enemy team's core. Warzone is a new unranked mode featuring two teams of twelve Spartans battling each other on large maps populated by AI-controlled Covenant and Promethean hostiles (making Halo 5: Guardians the first Halo FPS to have Player Versus Environment elements in its PvP multiplayer). In fact, the loadout customization and ordinance drops introduced in Halo 4 have been completely removed in Arena all players now spawn with the same loadout, and the focus is on controlling weapons already present on the map. Arena contains the gametypes from previous Halo games (and adds a few new ones of its own), and was designed to reflect classic Bungie-era gameplay. With regards to multiplayer, the game has been split into two basic modes, Arena and Warzone. The player Spartan can call commands to their NPC teammates, letting them charge or hold position, target specific enemies, and switch their current weapons. Additionally, teamwork plays a much larger role than in previous campaigns, since Locke and John are accompanied by their respective teams, SPARTAN-II Blue Team and SPARTAN-IV Fireteam Osiris. Instead of customizing your combat with one particular item like a Jet Pack, Sprint Shoes or Hologram projector, you have a small-scale booster pack that gives a selection of new combat movements like vaulting over a wall, sliding into cover, stabilizing mid-air firing, and slamming to the ground. On the gameplay side, Armor Abilities have been removed, being replaced by a uniform set of Spartan Abilities.
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